But I also have a colleague that once told me that despite his best efforts to actually finally finish the game after basically a decade of owning it, he never gets around to do it since every time he tried he's bogged down with trying to get "the best" out of the game with modding it to his liking. It's also something the devs should have fixed in the first place. Which has like a bazillion mods, many of which actually fix long standing issues with the game or even outright bugs Todd Howard couldn't be bothered with. Modding the fun out of a game is equally true. There is this many times proven paradigm that players will optimize the fun out of a game. Let me be devil's advocate here really shortly (yeah, me and shortly. So we understand that people are anxious to see mods, but we ask everyone to be patient with us while we work things out.
#The long dark mods list update#
Also another issue is the game is still under active development, and so we may update the game in some way that breaks existing mods without intending to. People have created mods for The Long Dark, we don't stop them from doing that but we don't allow for them to be promoted here. Thus we do not support, or promote, existing mods on our channels.
While there are people who know enough to be able to break their game and fix it on their own, a large percentage of players don't have that sort of technical skill.
#The long dark mods list mod#
Thus installing a mod risks not only breaking your game in some way, but also won't get support from our team to fix it. So we agree that allowing players to mod their own games is a goal, at this point without official mod support we are unable to offer any form of technical support on modded games. That is something we need to figure out on our end, how we want that system to work and our goals with it.
#The long dark mods list install#
What we would like to have is a way for modders to create mods, and share them and an easy way for players to install them while knowing that installing a mod will not adversely affect their game, or system. We've previously said that working on a system of mod support is something that is a goal for the team. I think mods could give new perspectives for the game and open new possibilities. I could probably add more if I thought about it or wrote them down when playing the game but that's what came off the top of my head.
Falling a meter or two with 40kg of stuff should have a decent chance of getting hurt, probably. Maybe a sprain system where sprains have around a 0.01% chance compared to the current system of happening but they are far far worse and last for potentially weeksĪ new sprain chance where sprains have a higher chance of happening whenever you get into a falling state. The current awake regen on lowest would be the new sleep regen, and the lowest awake regen would be cut in half. Again no health damage from this, but you will suffer effects and eventually die.Ī more detailed hypothermia system where you don't take damage from cold, but you can freeze to death. A coat inside a house that isn't worn would not decay at all, and food kept below -5 or whatever stops decaying.Ī more detailed food system where you slowly get weaker(or stronger) over time from not eating instead of taking health damageĪ more detailed thirst system where you don't start dying in under a day from dehydration. Highly reduced or removed decay of items.
Possibly a bone tool mod so I can try living long term without a forge in TWM or somewhere House temperatures always move towards the outside temperatureĪ home heating system so heating a home in important Realistic meat and calorie amounts for animalsĪnimals can freely wander and not be stuck in their bubblesĪnimal tracks last much much longer, possibly days, so we can hunt them down People who want stuff like that should check out STALKER:Anomaly.
Heh, I have no interest in lasering over a bear.